Cash game. White to play 5-3.

 

Note: All ‘cash game’ problems assume the Jacoby Rule is in effect. That is, you can’t win a gammon unless the cube has been turned.

One-way holding games are, for the most part, pretty easy to play. You hold onto your anchor, watch your opponent try to clear points, wait for a shot, and then hopefully hit it. Alternatively, you roll a 6-6 or 5-5 somewhere in this process and move into a race where you’re close to even or maybe even a little ahead.

The tough decisions come when you hold onto your anchor but start to run out of moves that improve your home board. You’re still behind in the race, but not so far behind that racing is completely hopeless. Now you through a number that gives you some options: you can stay for a last ditch shot, break contact and one with both men, or run with just one man. How do you decide?

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